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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">LNE</journal-id><journal-title-group><journal-title>Lecture Notes in Education, Arts, Management and Social Science</journal-title></journal-title-group><issn>TBA</issn><eissn>2705-053X</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.18063/LNE.v4i4.1929</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Imagination Consumption as a Driver for Cross-Media Adaptation of Game IPs: A Case Study of Honor of Kings: Chapter of Glory</title><url>https://artdesignp.com/journal/LNE/4/4/10.18063/LNE.v4i4.1929</url><author>GuoXingzhu</author><pub-date pub-type="publication-year"><year>2026</year></pub-date><volume>4</volume><issue>4</issue><history><date date-type="pub"><published-time>2026-04-26</published-time></date></history><abstract>In the context of digital media culture, &amp;ldquo;imagination consumption&amp;rdquo; as an emerging paradigm of cultural consumption is gradually becoming a key driving force behind transmedia storytelling. Taking Honor of Kings: Chapter of Glory as the research object, this paper explores how, during the process of animation adaptation, game IPs facilitate an identity shift from &amp;ldquo;controlling subject&amp;rdquo; to &amp;ldquo;emotional spectator&amp;rdquo; through user participation, narrative restructuring, and visual translation. &amp;ldquo;Imagination consumption&amp;rdquo; not only shapes the modes of user engagement but also restructures the production mechanisms and communication pathways of cultural products. This study aims to provide a practical reference and strategic insights for the cross-media development of original IPs in the current media environment.</abstract><keywords>Imagination consumption,transmedia storytelling,game adaptation,Honor of Kings</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] Wu X, 2025, Aesthetic Construction and Cultural Expression of The Wandering Earth 2 in the Context of Imagination Consumption. Home of Drama, (12): 161&amp;ndash;163.
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