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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">JCER</journal-id><journal-title-group><journal-title>Journal of Contemporary Educational Research</journal-title></journal-title-group><issn>2208-8466</issn><eissn>2208-8474</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/JCER.v10i9.15666</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Exploration of the Ideological and Political Construction of the Fundamentals of Computer Game Technology under the Background of Emerging Engineering Education</title><url>https://artdesignp.com/journal/JCER/10/9/10.26689/JCER.v10i9.15666</url><author>LiYuxiu,ZhaoDan,GuoPengwei</author><pub-date pub-type="publication-year"><year>2026</year></pub-date><volume>10</volume><issue>9</issue><history><date date-type="pub"><published-time>2026-09-30</published-time></date></history><abstract>Emerging Engineering Education puts forward the training requirement of coordinated development of knowledge, ability, and literacy for application‑oriented talents majoring in Digital Media Technology. Aiming at the practical problems existing in the curriculum‑based ideological and political education of Fundamentals of Computer Game Technology, including insufficient integration of ideological‑political elements, relatively single classroom education approaches, the absence of literacy evaluation mechanism and the lack of continuous improvement mechanism, guided by the concept of outcomes‑based education (OBE), this paper carries out systematic curriculum‑based ideological and political reform from four dimensions: reconstruction of teaching content, innovation of SPOC‑supported online‑offline blended teaching combined with flipped classroom, construction of multiple process‑oriented evaluation system, and establishment of closed‑loop feedback and iteration mechanism. By constructing the correspondence list of knowledge points, ideological‑political elements, and innovation points, building the whole‑chain blended teaching covering pre‑class, in‑class, and after‑class sessions, perfecting the three‑dimensional assessment system of &amp;ldquo;professional competence + ideological‑political literacy + innovation achievements,&amp;rdquo; and establishing the closed‑loop for teaching feedback and optimization, this paper promotes the synchronous advancement of knowledge imparting, ability cultivation, and value shaping.</abstract><keywords>Curriculum-based ideological and political education, SPOC, Flipped classroom, Multiple evaluation</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] Zhao HM, Zhao YC, Wu JB, et al., 2023, Exploration and Practice on the Construction of First-Class Course of Theoretical Mechanics. Journal of Southwest Jiaotong University (Social Sciences), 24(Suppl 1): 211&amp;ndash;216.
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