<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">erd</journal-id><journal-title-group><journal-title>Education Reform and Development</journal-title></journal-title-group><issn>2652-5364</issn><eissn>2652-5372</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/erd.v6i12.8980</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Research and Practice on Hybrid Teaching of "Digital Advertising Design"</title><url>https://artdesignp.com/journal/erd/6/12/10.26689/erd.v6i12.8980</url><author>WangYingquan,AzahariMustaffa Halabi</author><pub-date pub-type="publication-year"><year>2024</year></pub-date><volume>6</volume><issue>12</issue><history><date date-type="pub"><published-time>2024-12-31</published-time></date></history><abstract>This paper uses the “Digital Advertising Design” course as an example to explore the implementation of blended learning in the context of “Internet + Education.” The shift from passive to active learning by students, from traditional classroom teaching to a combination of online and offline teaching, and from a focus on knowledge and skills education to an emphasis on process and method training, has reshaped the teaching model, improved teaching materials, and reformed teaching methods. Through teaching reforms, this model can be applied to other core courses in the same major and even extended to the construction of courses within the design discipline cluster, achieving a comprehensive construction and exemplary leading effect from a single point to a wider range.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Zhang L, 2021, Analysis of User Interface Animation Design in Digital Media Art. Art and Design, 8: 45–48.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B2" content-type="article"><label>2</label><element-citation publication-type="journal"><p>Feng X, Guo W, Song J, 2021, Teachers’ Blended Teaching Competency Development Model: Principles, Preparations and Strategies. Open Education Research, 27(5): 53–62.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B3" content-type="article"><label>3</label><element-citation publication-type="journal"><p>Jason F, 2012, The Mobile Interface Theory: Embodied Space and Locative Media, Routledge, London, 56–60.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B4" content-type="article"><label>4</label><element-citation publication-type="journal"><p>Xu H, 2017, Study on the Styling Style Characteristics in Dynamic Graphic Design. Packaging World, 5: 120–121.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B5" content-type="article"><label>5</label><element-citation publication-type="journal"><p>Shi S, Cheng X, Hof PMJVD, 2020, Excitation Allocation for Generic Identifiability of a Single Module in Dynamic Networks: A Graphic Approach. IFAC-PapersOnLine, 53(2): 40–45.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
