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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">erd</journal-id><journal-title-group><journal-title>Education Reform and Development</journal-title></journal-title-group><issn>2652-5364</issn><eissn>2652-5372</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/erd.v6i12.9245</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Research on the Construction of Virtual Reality Technology Major Course System</title><url>https://artdesignp.com/journal/erd/6/12/10.26689/erd.v6i12.9245</url><author>MuWangang</author><pub-date pub-type="publication-year"><year>2024</year></pub-date><volume>6</volume><issue>12</issue><history><date date-type="pub"><published-time>2024-12-31</published-time></date></history><abstract>Along with virtual reality technology is widely used in all walks of life, China’s social and economic development urgently needs high-quality innovative, and compound virtual reality technical personnel. In this context, as the main front of training virtual technical talents, universities are urgently required to promote the innovative construction and deepening reform of the virtual reality technology curriculum system, and on this basis to promote the deep integration of the industrial chain, innovation chain, discipline chain and talent chain. Based on this, combined with the background of the optimization of the curriculum system of virtual reality technology major in colleges and universities under the new situation, this paper discusses the specific optimization path by elaborating the relevant optimization ideas to improve the quality of talent training for virtual reality technology majors.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Qian Y, 2024, The Practice of “Four Education Integration” Under the Background of “Great Ideology and Politics” -- A Case Study on the Construction of Labor Education Practice Mechanism of Virtual Reality Technology Application Major in Higher Vocational Colleges. 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