<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">erd</journal-id><journal-title-group><journal-title>Education Reform and Development</journal-title></journal-title-group><issn>2652-5364</issn><eissn>2652-5372</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/erd.v6i3.6637</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Reflections of STEAM Education Concept on Art and Design Education in the Context of Digitalization</title><url>https://artdesignp.com/journal/erd/6/3/10.26689/erd.v6i3.6637</url><author>LiZhengkun</author><pub-date pub-type="publication-year"><year>2024</year></pub-date><volume>6</volume><issue>3</issue><history><date date-type="pub"><published-time>2024-03-29</published-time></date></history><abstract>In the context of the digital age, this paper discusses the thoughts of STEAM education concept (science, technology, engineering, art, mathematics) on the reform of the teaching system in the field of art and design education. The reflection of STEAM education concept on art and design education can be carried out in two aspects. The first aspect is the core value of the discipline of art and design in STEAM education in terms of interdisciplinary integration, especially the importance of design thinking in interdisciplinary education. On the other hand, the STEAM education concept reflects the system construction of art and design education in cultivating interdisciplinary talents. Faced with the challenge of digitalization, art and design education urgently needs to update its teaching strategy and content. Through the combination of art and science, art and technology, art and project, and art and mathematics, a comprehensive interdisciplinary learning platform has been built, aiming to cultivate future talents with innovative consciousness and improve comprehensive quality.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Pilevari N, Yavari F, 2020, Industry Revolutions Development from Industry 1.0 to Industry 5.0 in Manufacturing, Journal of Industrial Strategic Management, 5(2): 44–63.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B2" content-type="article"><label>2</label><element-citation publication-type="journal"><p>Melnyk L, Kubatko O, Dehtyarova I, et al., 2019, The Effect of Industrial Revolutions on the Transformation of Social and Economic Systems. Problems and Perspectives in Management,17(4): 381–391.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B3" content-type="article"><label>3</label><element-citation publication-type="journal"><p>Müller J, 2020, Enabling Technologies for Industry 5.0, European Commission, Luxembourg, 8–10.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B4" content-type="article"><label>4</label><element-citation publication-type="journal"><p>Huang S, Wang B, Li X, et al., 2022, Industry 5.0 and Society 5.0—Comparison, Complementation and Co-Evolution. Journal of Manufacturing Systems, 2022(64): 424–428.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B5" content-type="article"><label>5</label><element-citation publication-type="journal"><p>Sydle S, 2022, Education 5.0: What Does It Mean? How Does It Work? Blog SYDLE, viewed September 12, 2024, https://www.sydle.com/blog/education-5-0-61e71a99edf3b9259714e25a/</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B6" content-type="article"><label>6</label><element-citation publication-type="journal"><p>Kristina D, 2021, Education 5.0: Rehumanising Education in the Age of Machines, viewed February 12, 2024, https://www.linkedin.com/pulse/education-50-rehumanising-age-machines-kristina-dervojeda</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B7" content-type="article"><label>7</label><element-citation publication-type="journal"><p>Nikum K, 2022, Answers to the Societal Demands with Education 5.0: Indian Higher Education System. Journal of Engineering Education Transformations, 36(S1): 115–127.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B8" content-type="article"><label>8</label><element-citation publication-type="journal"><p>Saxena A, Pant D, Saxena A, et al., 2020, The Emergence of Educators for Industry 5.0 An Indological Perspective. The International Journal of Innovative Technology and Exploring Engineering, 9(12): 359–363.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B9" content-type="article"><label>9</label><element-citation publication-type="journal"><p>Bequette JW, Bequette MB, 2012, A Place for Art and Design Education in the STEM Conversation. Art Education, 65(2): 40–47.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B10" content-type="article"><label>10</label><element-citation publication-type="journal"><p>Allina B, 2018, The Development of STEAM Educational Policy to Promote Student Creativity and Social Empowerment. Arts Education Policy Review, 119(2): 77–87.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B11" content-type="article"><label>11</label><element-citation publication-type="journal"><p>Daugherty MK, 2013, The Prospect of an “A” in STEM Education. Journal of STEM Education: Innovations and Research, 14(2): 10–14.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B12" content-type="article"><label>12</label><element-citation publication-type="journal"><p>Quigley CF, Herro D, Jamil FM, 2017, Developing a Conceptual Model of STEAM Teaching Practices. School Science and Mathematics, 117(1–2): 1–12.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B13" content-type="article"><label>13</label><element-citation publication-type="journal"><p>Liao C, 2016, An Arts-Integrated Approach to STEAM Education. Art Education, 69(6): 44–49.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B14" content-type="article"><label>14</label><element-citation publication-type="journal"><p>Taylor PC, 2016, Why is a STEAM Curriculum Perspective Crucial to the 21st Century? viewed February 12, 2024, https://www.researchgate.net/publication/307396291_Why_is_a_STEAM_Curriculum_Perspective_Crucial_to_the_21st_Century#fullTextFileContent</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B15" content-type="article"><label>15</label><element-citation publication-type="journal"><p>Torrance EP, 1972, Can We Teach Children To Think Creatively? The Journal of Creative Behavior, 6(2): 114–143.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B16" content-type="article"><label>16</label><element-citation publication-type="journal"><p>Winner E, Goldstein TR, Vincent-Lancrin S, 2013, Art for Art’s Sake?: The Impact of Arts Education, OECD Publishing, Paris. https://doi.org/10.1787/9789264180789-en</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B17" content-type="article"><label>17</label><element-citation publication-type="journal"><p>Bucheli RJ, Goldberg MR, Phillips A, 1991, SYMPOSIUM-ARTS AS EDUCATION. Harvard Educational Review, 61(1): 25–26.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B18" content-type="article"><label>18</label><element-citation publication-type="journal"><p>Perignat E, Katz-Buonincontro J, 2019, STEAM in Practice and Research: An Integrative Literature Review. Thinking Skills and Creativity, 2019(31): 31–43. https://doi.org/10.1016/j.tsc.2018.10.002</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B19" content-type="article"><label>19</label><element-citation publication-type="journal"><p>Li G, Lv L, 2018, From STEM Education to STEAM Education: An Analysis of the Role of Arts. China Audio-Visual Education, 2018(9): 31–39 + 47.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B20" content-type="article"><label>20</label><element-citation publication-type="journal"><p>Rabkin N, Hedberg E, 2011, Arts Education in America: What the Declines Mean for Arts Participation. Based on the 2008 Survey of Public Participation in the Arts. Research Report #52, National Endowment for the Arts, viewed February 10, 2024, https://www.researchgate.net/publication/234638538_Arts_Education_in_America_What_the_Declines_Mean_for_Arts_Participation_Based_on_the_2008_Survey_of_Public_Participation_in_the_Arts_Research_Report_52</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B21" content-type="article"><label>21</label><element-citation publication-type="journal"><p>Radziwill N, Benton M, Moellers C, 2015, From STEM to STEAM: Reframing What it Means to Learn. STEAM, 2(1): 1–7.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B22" content-type="article"><label>22</label><element-citation publication-type="journal"><p>Swaminathan S, Schellenberg EG, 2015, Arts Education, Academic Achievement and Cognitive Ability, in Tinio PP, Smith JK, (eds.), The Cambridge Handbook of the Psychology of Aesthetics and the Arts, Cambridge University Press, New York, 364–384.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B23" content-type="article"><label>23</label><element-citation publication-type="journal"><p>Brown T, 2008, Design Thinking. Harvard Business Review, 86(6): 84.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B24" content-type="article"><label>24</label><element-citation publication-type="journal"><p>Vignoli M, Dosi C, Balboni B, 2023, Design Thinking Mindset: Scale Development and Validation. Studies in Higher Education, 48(6): 926–940.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B25" content-type="article"><label>25</label><element-citation publication-type="journal"><p>Herro D, Quigley C, Andrews J, et al., 2017, Co-Measure: Developing an Assessment for Student Collaboration in STEAM Activities. International Journal of STEM Education, 4(1): 26.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B26" content-type="article"><label>26</label><element-citation publication-type="journal"><p>Jolly A, 2014, STEM vs. STEAM: Do the Arts Belong? Education Week, viewed February 10, 2024, https://www.edweek.org/teaching-learning/opinion-stem-vs-steam-do-the-arts-belong/2014/11</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B27" content-type="article"><label>27</label><element-citation publication-type="journal"><p>Henriksen D, 2017, Creating STEAM with Design Thinking: Beyond STEM and Arts Integration. STEAM, 3(1): 1–11. https://doi.org/10.5642/steam.20170301.11</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B28" content-type="article"><label>28</label><element-citation publication-type="journal"><p>Keane L , Keane M, 2016, Steam by Design. Design and Technology Education: An International Journal, 21(1): 61–82.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B29" content-type="article"><label>29</label><element-citation publication-type="journal"><p>Guaman-Quintanilla S, Everaert P, Chiluiza K, et al., 2023, Impact of Design Thinking in Higher Education: A Multi-Actor Perspective on Problem Solving and Creativity. International Journal of Technology and Design Education, 33(1): 217–240. https://doi.org/10.1007/s10798-021-09724-z</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B30" content-type="article"><label>30</label><element-citation publication-type="journal"><p>Ananda LR, Rahmawati Y, Khairi F, 2023, Critical Thinking Skills of Chemistry Students by Integrating Design Thinking with STEAM-PjBL. Journal of Technology and Science Education, 13(1): 352.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B31" content-type="article"><label>31</label><element-citation publication-type="journal"><p>Possaghi I, 2023, Designing Emerging Technology-Supported Learning Activities Based on the DT Approach for K–12 Users, Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 769–772.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B32" content-type="article"><label>32</label><element-citation publication-type="journal"><p>Kijima R, Sun KL, 2021, ‘Females Don’t Need to be Reluctant’: Employing Design Thinking to Harness Creative Confidence and Interest in STEAM. International Journal of Art &amp; Design Education, 40(1): 66–81.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B33" content-type="article"><label>33</label><element-citation publication-type="journal"><p>Baruch JM, 2017, Doctors as Makers. Academic Medicine, 92(1): 40–44.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B34" content-type="article"><label>34</label><element-citation publication-type="journal"><p>OECD, 2018, The Future of Education and Skills Education 2030, viewed February 10, 2024, https://www.oecd.org/education/2030/E2030%20Position%20Paper%20(05.04.2018).pdf</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B35" content-type="article"><label>35</label><element-citation publication-type="journal"><p>Balakrishnan B, 2022, Exploring the Impact of Design Thinking Tool Among Design Undergraduates: A Study on Creative Skills and Motivation to Think Creatively. International Journal of Technology and Design Education, 32(3): 1799–1812.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B36" content-type="article"><label>36</label><element-citation publication-type="journal"><p>Mardiah A, Irwanto I, Afrizal A, 2023, Taking Design Thinking to Classroom: A Systematic Literature Review Over a Past Decade. Journal of Engineering Education Transformations, 36(3): 18–27.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B37" content-type="article"><label>37</label><element-citation publication-type="journal"><p>Hook J, Hjermitslev T, Iversen OS, et al., 2013, The ReflecTable: Bridging the Gap Between Theory and Practice in Design Education, in Otze PK, Marsden G, Indgaard GL, Esson J, Inckler M, (eds.), the Human-Computer Interaction - INTERACT 2013, Volume 8118, Springer Berlin Heidelberg, 624–641.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B38" content-type="article"><label>38</label><element-citation publication-type="journal"><p>Xie HT, 2010, A Preliminary Study on the Reform of Training Mode for Art and Design Talents. Education and Modernization, 2010(1): 42–45.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B39" content-type="article"><label>39</label><element-citation publication-type="journal"><p>Li YZ, 2001, Megatrends: Integration of Art and Science. Studies in Literature and Art, 2001(1): 98–112.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B40" content-type="article"><label>40</label><element-citation publication-type="journal"><p>Wu XY, 2015, From Natural Science to Design Art—Parametric Design and Construction Based on Tyson Polygon, Digital Factory DADA2015 Series Activities Digital Architecture International Academic Conference Proceedings, Nanjing University of the Arts, 49–60.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B41" content-type="article"><label>41</label><element-citation publication-type="journal"><p>Zhou ZR, 2023, Taking Mid Journey as an Example to Explore the Significance of Artificial Intelligence (AI) Design Application in the Process of Design Thinking. Transportation, 2023(15): 109–111.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B42" content-type="article"><label>42</label><element-citation publication-type="journal"><p>Li J, Ye N, 2023, When Creativity Meets Art, Science and Engineering on the Straight Line of Design...—Chatting with Young Designer Nanfang About Design. Design, 2023(2): 34–39.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B43" content-type="article"><label>43</label><element-citation publication-type="journal"><p>He K, 2004, Research on the Cultivation Mode of Innovative Talents in Art and Design Education. Decoration, 2004(03): 88.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B44" content-type="article"><label>44</label><element-citation publication-type="journal"><p>Lu W, Huang Y, 2011, A Preliminary Study on “Project-Style” Teaching Reform Mode of Environmental Art Design Major—A Case Study of Interior Design. Decoration, 2011(2): 139–140.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B45" content-type="article"><label>45</label><element-citation publication-type="journal"><p>Wang WJ, 2010, The History, Theory and Application of “Art Design Geometry.” Journal of Nanjing University of the Arts (Fine Arts and Design), 2010(5): 113–117.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
