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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">erd</journal-id><journal-title-group><journal-title>Education Reform and Development</journal-title></journal-title-group><issn>2652-5364</issn><eissn>2652-5372</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/erd.v7i10.12079</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Constructing and Implementing a “Three- Tiered Progression” Practical Teaching Model for Animation-Related Majors: A Case Study of Shenzhen Polytechnic University</title><url>https://artdesignp.com/journal/erd/7/10/10.26689/erd.v7i10.12079</url><author>YuanKan,ChenChen,WangKen</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>7</volume><issue>10</issue><history><date date-type="pub"><published-time>2025-10-29</published-time></date></history><abstract>Amid the rapid expansion of the digital creative industry and continuous advances in technologies such as artificial intelligence, the animation sector increasingly requires practice-oriented, technology-integrated, and cross-disciplinary talent. However, higher vocational programs in animation still face persistent challenges. On the one hand, curricular frameworks are often “broad but shallow,” weakening teachers’ and students’ capacity to translate knowledge into industry practice. On the other hand, traditional course content has been slow to incorporate emerging technologies such as AI-generated content (AIGC), limiting the production of high-level innovative outcomes. This paper analyzes these challenges in current animation education and proposes reform directions.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Gui Z, Zhang K, Fu Y, 2016, Construction and Practice of Animation Talent Cultivation Mode. 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