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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">erd</journal-id><journal-title-group><journal-title>Education Reform and Development</journal-title></journal-title-group><issn>2652-5364</issn><eissn>2652-5372</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/erd.v7i9.12408</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Research on the Application of VR Technology in the Simulation Training of Sanda Actual Combat Scenarios</title><url>https://artdesignp.com/journal/erd/7/9/10.26689/erd.v7i9.12408</url><author>WuYun,ZhengKunhua,FuLingqian</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>7</volume><issue>9</issue><history><date date-type="pub"><published-time>2025-10-21</published-time></date></history><abstract>Addressing the limitations of traditional Sanda training, this study thoroughly explores the application prospects of VR technology. 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