<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">erd</journal-id><journal-title-group><journal-title>Education Reform and Development</journal-title></journal-title-group><issn>2652-5364</issn><eissn>2652-5372</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/erd.v8i8.15358</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Research on Healing Product Design for Autistic Children with Language Barriers Based on Audio-Visual Synesthesia</title><url>https://artdesignp.com/journal/erd/8/8/10.26689/erd.v8i8.15358</url><author>WangZhiqi,WenChenggong,ZhaoYuda,HanYajing</author><pub-date pub-type="publication-year"><year>2026</year></pub-date><volume>8</volume><issue>8</issue><history><date date-type="pub"><published-time>2026-09-17</published-time></date></history><abstract>Objective: To design a healing tool compatible with multiple types of autistic language disorders, which can dynamically adjust according to feedback to match children&amp;rsquo;s individual mental states. This design adopts Augmented Reality (AR) scanning technology to promote autistic children&amp;rsquo;s language development and emotional expression through object recognition, virtual scenes and interactive games. Supported by early intervention methods for children, this healing product realizes language disorder rehabilitation via cognitive training, provides emotional monitoring and learning feedback, supports parental participation and parent-child collaboration, delivers personalized assistance, improves children&amp;rsquo;s emotional expression and social competence, and extends intervention to daily life for autistic children with language disorders. Methods: Based on the audio-visual synesthesia theory, this study constructs a multi-modal intervention system integrating audio, vision and tactile senses. AR scanning and structured perception design are adopted. Through object cognition, emotional companionship and scene interaction, multi-scene linkage covering families and institutions is realized. Game interaction logic is used to make language disorder rehabilitation convenient and precise. Results: This study successfully develops an AR healing product based on audio-visual synesthesia and builds an interactive intervention system adapted to multiple scenarios and coordinated multi-sensory functions. Through the linkage of audio and vision plus tactile feedback, cognitive and emotional functions are embedded into interactive processes, realizing professional and scenario-based implementation of language rehabilitation for autistic children and achieving convenient, accurate therapeutic effects. Conclusion: This product serves as an innovative auxiliary healing tool for autistic children with language disorders. Featuring simple operation and multi-scenario applicability, it realizes convenient and accurate healing through professional interactive logic.</abstract><keywords>Autistic children, Language barriers, Healing products, Audio-visual synesthesia, AR technology</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1]&amp;nbsp;&amp;nbsp; Guo M, Jiang M, 2025, Application Effect of Play Therapy in Rehabilitation of Children with Language Disorders. Journal of Yanbian University Medical Science, 48(7): 17&amp;ndash;20.
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