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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">IJGPN</journal-id><journal-title-group><journal-title>International Journal of General Practice Nursing</journal-title></journal-title-group><issn>2981-9415</issn><eissn>2981-9423</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/ijgpn.v3iSpecial.14212</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Prospects for the Application of Virtual Reality Technologies in the Early Rehabilitation of Stroke Patients</title><url>https://artdesignp.com/journal/IJGPN/3/0/10.26689/ijgpn.v3iSpecial.14212</url><author>TaoYiting,ChenYiqing,LiZhi</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>3</volume><issue>0</issue><history><date date-type="pub"><published-time>2025-12-31</published-time></date></history><abstract>Among contemporary technological advancements, virtual reality (VR) emerges as a potent and promising modality for addressing primary rehabilitation goals. Empirical evidence confirms that VR-based rehabilitation can generate realistic perceptual experiences and corresponding patient responses, thereby enhancing the efficacy of cognitive and motor rehabilitation in a cost-efficient manner. However, the success of this rehabilitation paradigm is predominantly contingent upon the specific technologies and clinical protocols implemented by practitioners. This article examines the current pertinent issue of implementing virtual reality technologies for patients with acute ischemic stroke during the early rehabilitation phase. The authors focus specifically on the neurophysiological correlates of VR application and the associated mechanisms of cerebral neuroplasticity. 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