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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">JCER</journal-id><journal-title-group><journal-title>Journal of Contemporary Educational Research</journal-title></journal-title-group><issn>2208-8466</issn><eissn>2208-8474</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/jcer.v7i8.5192</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Study of Immersion in Augmented Reality  Through Analysis of Immersion Elements in  Museums</title><url>https://artdesignp.com/journal/JCER/7/8/10.26689/jcer.v7i8.5192</url><author>ZhangXiaofan</author><pub-date pub-type="publication-year"><year>2023</year></pub-date><volume>7</volume><issue>8</issue><history><date date-type="pub"><published-time>2023-08-31</published-time></date></history><abstract>With the advent of the information age, augmented reality technology can enhance the sense of reality in the&amp;nbsp;virtual world and immerse people in the real and virtual world. People have always been interested in virtual space or&amp;nbsp;augmented reality technology, especially in the face of historical development trends. Museums have always been open&amp;nbsp;to the public, they are not just a collection, but also an exhibition for the public. Through analyzing different museums,&amp;nbsp;it is found that museums with augmented reality technology exhibitions are non-profit museums for the purpose of&amp;nbsp;emotional experience. In order to find out the immersion factors of virtual reality in museums, on the basis of previous&amp;nbsp;research, this paper divides immersion in augmented reality into story immersion, five-sense experience immersion, and&amp;nbsp;spatial interaction immersion. Through the analysis of different museums, it is found that immersion through five-sense&amp;nbsp;experience is the most commonly used method when all display media are included. 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