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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">JCER</journal-id><journal-title-group><journal-title>Journal of Contemporary Educational Research</journal-title></journal-title-group><issn>2208-8466</issn><eissn>2208-8474</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/jcer.v8i12.9170</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>The Practice and Exploration of Virtual Reality Technology in Distance Education</title><url>https://artdesignp.com/journal/JCER/8/12/10.26689/jcer.v8i12.9170</url><author>DingShuang</author><pub-date pub-type="publication-year"><year>2024</year></pub-date><volume>8</volume><issue>12</issue><history><date date-type="pub"><published-time>2024-12-30</published-time></date></history><abstract>With the rapid development of information technology, virtual reality (VR) technology has gradually transformed from the concept of science fiction to reality, and become an important driving force for innovation and development in the field of education. As an immersive technology, VR can break the limitations of time and space in traditional teaching modes and create an immersive learning experience for learners. This technology can not only make the learning process more vivid and interesting, but also improve students’ learning efficiency and initiative through interaction and immersion. Especially in the field of distance education, the application of VR technology is redefining teaching methods, increasing the efficiency of educational resource sharing, and enhancing the fairness and accessibility of education. This paper will take VR technology as the starting point, analyze its basic principles and technical characteristics, and deeply discuss the diversified practices of VR in distance education, including teaching scene simulation, interactive experience optimization, other aspects of educational resources equity, etc.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Liu H, Li J, Li Y, 2024, Advances in Digitization and Transition Towards Textile Circularity, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 12.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B2" content-type="article"><label>2</label><element-citation publication-type="journal"><p>Weng W, 2024, Strategies for Upgrading Green Design in Textiles: Driving the Spillover Effects of Digital and Intelligent Technologies, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 9.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B3" content-type="article"><label>3</label><element-citation publication-type="journal"><p>Meng N, Lyu Q, 2024, Digital Fabric Design based on Blender Software, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 9.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B4" content-type="article"><label>4</label><element-citation publication-type="journal"><p>Cao Y, Rao L, 2024, A Review on Key Technologies of Interactive Virtual Garment Display System, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 8.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B5" content-type="article"><label>5</label><element-citation publication-type="journal"><p>Li J, Shi L, Zhang H, 2024, A Review on Smart Wearable Devices for Visually Impaired People, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 11.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B6" content-type="article"><label>6</label><element-citation publication-type="journal"><p>Xu X, Conlon J, Li YH, 2024, Advances in Textile Skin Comfort and Hand Feel Digitization for Sustainability, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 14.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B7" content-type="article"><label>7</label><element-citation publication-type="journal"><p>Wang Y, 2024, Design and Implementation of Women’s Bellyband Based on Style3D Technology, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 7.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B8" content-type="article"><label>8</label><element-citation publication-type="journal"><p>Chen X, Cui M, 2024, The Spatial Relationship Inside Coats Based on CLO3D Virtual Fabrics, Textile Bioengineering and Informatics Symposium Proceedings (TBIS 2024), Daegu, Republic of Korea, 10.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
