<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">JCNR</journal-id><journal-title-group><journal-title>Journal of Clinical and Nursing Research</journal-title></journal-title-group><issn>2208-3685</issn><eissn>2208-3693</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/jcnr.v2i5.536</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>GAMING DISORDER: A MINI REVIEW</title><url>https://artdesignp.com/journal/JCNR/2/5/10.26689/jcnr.v2i5.536</url><author>VandaliVijayreddy</author><pub-date pub-type="publication-year"><year>2018</year></pub-date><volume>2</volume><issue>5</issue><history><date date-type="pub"><published-time>2018-11-11</published-time></date></history><abstract>ABSTRACT: Gaming disorder is defined in the draft 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (â€œdigital-gamingâ€ or â€œvideo-gamingâ€) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities. For gaming disorder to be diagnosed, the behavior pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>REFERENCES:</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B2" content-type="article"><label>2</label><element-citation publication-type="journal"><p>Jennifer Golbeck (26 December 2017). "Video Gaming Disorder Is Now a Mental Health Condition â€“ The World Health Organization diagnostic manual will name the condition in 2018". Psychology Today. Retrieved 26 December 2017.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B3" content-type="article"><label>3</label><element-citation publication-type="journal"><p>http://www.who.int/ features/qa/gaming-disorder/en/</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B4" content-type="article"><label>4</label><element-citation publication-type="journal"><p>TOI, 19th June 2018, Page No. 1 and 6, Nashik, Maharashtra, India.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
