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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">JCNR</journal-id><journal-title-group><journal-title>Journal of Clinical and Nursing Research</journal-title></journal-title-group><issn>2208-3685</issn><eissn>2208-3693</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/jcnr.v9i5.10724</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Perioperative Nursing Gamification Course Design Based on Immersive Virtual Reality Technology Under the Concept of Medical and Educational Collaboration</title><url>https://artdesignp.com/journal/JCNR/9/5/10.26689/jcnr.v9i5.10724</url><author>XiaoXiwei,XiaoYan</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>9</volume><issue>5</issue><history><date date-type="pub"><published-time>2025-06-04</published-time></date></history><abstract>This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education. The core content of “perioperative nursing” course is set according to surgical nursing posts, and gamified course objectives are designed according to learners’ cognitive rules. Typical nursing tasks are used as the carrier, teaching case base is formed based on the concept of medical and educational collaboration, and gamified teaching situations are created based on VR technology to optimize the teaching process and enable students to experience the learning process immersive. Enhance students’ job competency and professional competence. In the course design, modular teaching, project teaching, team cooperation teaching, gamification teaching, VR immersive teaching, medical teaching collaborative evaluation and other modes are aggregated, and the course design of perioperative nursing is re-carried out.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Chatzea VE, Logothetis I, Kalogiannakis M, et al., 2024, Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. 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