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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">JERA</journal-id><journal-title-group><journal-title>Journal of Electronic Research and Application</journal-title></journal-title-group><issn>2208-3502</issn><eissn>2208-3510</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/jera.v5i6.2684</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Research on Virtual Reality 3D Exhibition Hall based on the Smart Campus of Geely University</title><url>https://artdesignp.com/journal/JERA/5/6/10.26689/jera.v5i6.2684</url><author>BaiYuxian,FanJunjie,LuoXuan,LiuQingbo</author><pub-date pub-type="publication-year"><year>2021</year></pub-date><volume>5</volume><issue>6</issue><history><date date-type="pub"><published-time>2021-11-30</published-time></date></history><abstract>With the support of Geely college, this study aims to solve the problem that teachers and students’ works cannot be displayed under special circumstances. Using this set of applications breaks through many conditions such as time and region, shows learning style to teachers and students and the outside world, and provides a way for knowledge dissemination and sharing.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Gu X, Gortler S, Hoppe H, 2002, Geometry Images, Siggraph.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B2" content-type="article"><label>2</label><element-citation publication-type="journal"><p>Foley JD, et al., 2013, Computer Graphics - Principles and Practice, 3nd Ed.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B3" content-type="article"><label>3</label><element-citation publication-type="journal"><p>Bai YX, Jun FJ, 2021, The Influence of Virtual Geometry Technology on Animation Industry, Learning &amp; Education 10(2): 92-93.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
