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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">SSR</journal-id><journal-title-group><journal-title>Scientific and Social Research</journal-title></journal-title-group><issn>2661-4332</issn><eissn>2981-9946</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/ssr.v7i2.9560</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>Research and Design on Building Digital Immersive Exhibitions in Museums — Taking the “24 Solar Terms Exhibition at the China National Film Museum” as an Example</title><url>https://artdesignp.com/journal/SSR/7/2/10.26689/ssr.v7i2.9560</url><author>HuangChaoyi,ChenYuxi,ZhangXuanyao,MoYanting</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>7</volume><issue>2</issue><history><date date-type="pub"><published-time>2025-03-10</published-time></date></history><abstract>With the rapid development of technology, digital immersive exhibitions have become a new trend in museum exhibitions. This article explores the application of digital immersive technology in museum exhibitions, particularly its role in showcasing intangible cultural heritage. Taking the “24 Solar Terms Exhibition at the China National Film Museum” as a case study, this article analyzes the current situation, design, and technological implementation of immersive exhibitions, and discusses their value in enhancing audience experience, cultural education, and innovative development of museums. Through practical cases, this article demonstrates how to combine modern technology with traditional culture to create an exhibition experience that is both educational and engaging. The research results indicate that digital immersive exhibitions can effectively enhance cultural heritage and educational effectiveness, while also enhancing the brand image and social influence of museums.</abstract><keywords/></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>Tan XL, 2024, Discussion on the Exhibition Planning of “Exploring the Ancient Shu Civilization: Sanxingdui and Jinsha”. Museum, 3(3): 99–104.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B2" content-type="article"><label>2</label><element-citation publication-type="journal"><p>Zhang R, Pan Y, 2024, Immersive Narrative Interactive Games in Dunhuang Online Museum: A New Approach to Promote Sustainable Development of Cultural Heritage. Proceedings of the Korean Society of Industrial Engineers Spring Joint Conference, 2024(5): 709–716.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B3" content-type="article"><label>3</label><element-citation publication-type="journal"><p>Thompson DR, 1993, Considering the Museum Visitor: An Interactional Approach to Environmental Design, thesis, The University of Wisconsin-Milwaukee.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B4" content-type="article"><label>4</label><element-citation publication-type="journal"><p>Wickens CD, 1992, Virtual Reality and Education. 1992 IEEE International Conference on Systems, Man, and Cybernetics, 842–847.</p><pub-id pub-id-type="doi"/></element-citation></ref><ref id="B5" content-type="article"><label>5</label><element-citation publication-type="journal"><p>Harvey ML, Loomis RJ, Bell PA, et al., 1998, The Influence of Museum Exhibit Design on Immersion and Psychological Flow. Environment and Behavior, 30(5): 601–627.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
