<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">SSR</journal-id><journal-title-group><journal-title>Scientific and Social Research</journal-title></journal-title-group><issn>2661-4332</issn><eissn>2981-9946</eissn><publisher><publisher-name>Bio-Byword Scientific Publishing Pty. Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26689/ssr.v8i9.15766</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>“Simulation as Means, Representation as End”: The Dialectical Mechanism of Affective Generation in To the Moon</title><url>https://artdesignp.com/journal/SSR/8/9/10.26689/ssr.v8i9.15766</url><author>HuSijing</author><pub-date pub-type="publication-year"><year>2026</year></pub-date><volume>8</volume><issue>9</issue><history><date date-type="pub"><published-time>2026-10-21</published-time></date></history><abstract>This essay examines the 2D game &amp;ldquo;To the Moon&amp;rdquo; (Freebird Game Studio, 2011) with three game theories: simulation, representation, and the dialectical relationship between them. The analysis concludes that simulation is the operational means while representation is the affective end, rather than opposing forces. &amp;ldquo;To the Moon&amp;rdquo; is an operable system that requires players to engage actively and ergodically.</abstract><keywords>Simulation, Representation, Dialectics, Procedural rhetoric, Phenomenology, Ergodic literature, Cybertext</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] Frasca G, 2003, Simulation Versus Narrative: Introduction to Ludology, in The Video Game Theory Reader (pp. 221&amp;ndash;235). Routledge, New York.
[2] Aarseth EJ, 1997, Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, Baltimore.
[3] Mulrooney M, 2011, Interview &amp;mdash; In Conversation With Kan Gao (Freebird Games, To The Moon).</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
